In class, we watched more videos on sound (post-production sound). What I learned:
- Sound is measured in amplitude (RMS)
- Higher frequency = higher pitch
- Phasing - point where sound begins
- Harmonics - sound waves that occur in larger sounds
- Envelope - shape the sounds over time
- Equalizer - boosts amplitude of selected frequencies, like high self, low shelf, high pass, and low pass
- Band pass filter - allows for sounds with a specific frequency range to pass through while reducing sounds with frequencies outside of the range
- Notch cut filter - a specialized equalizer to re move unwanted sounds
- Dynamic range - the difference between the loudest and softest sounds
- Multi-band compressor - a tool that splits and audio into separate range frequencies
- Limiter - how loud a sound can be
- Expander - a noise gate that reduces level of the quietest sounds
- FFT - removes unwanted sounds
- Supervising sound editor - works in sound department, on budget, and schedule, is hands on, works with sound designer
- Spotting session - when the director, supervising sound editor, and the sound designer work together to decide what happens when and how
- Sound effects - sometimes use pre-recorder sound if applicable
- Sound effect recordist - make custom sounds if needed
- Spot, cut, and hard sounds are the obvious sounds on screen
- ADR - a mixer, recreates dialogue originally recorded on set
- Score - created by composer specifically for the movie by working with the director and editor
- Music editor - helps composer with cleaning sounds
- Sound mixing - makes all the sounds, sound good and clean